The Future of News

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A while ago I worked on a project for News UK, the project which was managed by the Central St. Martins Innovation Centre employed eight graduates from MA-Communication Design and MA-Industrial Design.  Below is a sample of some of the concepts that we presented to News UK and that where later exhibited at their Innovation Café (which is featured in Wired )

All concepts have been produced by Kate Brangan, Josef Clinch, António Felizardo and Emma Kalkhoven from MACD, Masami Lavault, Pierre Papet, Yuhan Wan and myself from MAID. The tutor on the project was Dr. Matt Malpass

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Boris e-Readers

What is it?
Shared access e-readers on public transport, in partnership with Transport for London.

Why?
Everyday, thousands of free newspapers are printed and thrown away, cluttering public transport carriages and causing hazard on the tracks.

How does it work?
E-reader credit can be topped-up on Oyster card, allowing to borrow e-readers during commuting. Free news might be the basic content accessible on the e-readers. Times subscribers would have access to their Times e-newspaper, with personal preferences uploaded on their Oyster.

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Brand Gesture (Part I)

What is it?
A unique, recognisable tablet gesture.

Why ?
The prestige of holding up a Times newspaper disappeared with the emergence of digital formats. Yet, some tablet or mobile gestures have recently become so familiar that we can identify what the user is doing (playing Angry Birds or Fruit Ninja).

How does it work?
A simple tilting gesture is repeated each time the reader turns a page (back and forth) and opens the menu. The frequency of the action allows surrounding onlookers to recognise the brand.

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Brand Gesture (Part II)

What is it?
An augmented tablet cover, which serves as a controller for the Times or Sun app.

Why?
The tangibility and associated gestures of reading a physical newspaper has been lost during the transfer to digital formats. There is an opportunity to merge these gestures with those of gaming to create new, subtle branded interactions.

How does it work?
The reader rolls the cover in one hand to launch the app, squeezes the ‘roll’ once to skip to the next page, twice to go back to the previous one. Slightly sliding the cover reveals or hides additional content.

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Receipt News

What is it?
Receiving a short news article on the go, printed on the backside of paper receipts.

Why?
The consumption of news is deeply associated with routine rituals. Printing news on often unused paper surfaces embeds the diffusion of information even deeper into readers’ habits.

How does it work?
When buying coffee, a personalised news article will appear on the back of the receipt, taking into account the content preferences stored on the reader’s credit or debit card. With contactless payments being the new standard, this becomes a very simple and quick experience.

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Edible News

What is it?
Daily updated edible news in pill form.

Why?
The concept of edible news is rooted in the habit of taking vitamin supplements – the consumption of news is part of our daily routine and contributes to our intellectual health and well-being.

How does it work?
Recent research on microscopic biological processors from the Imperial College London shows that bacteria can be programmed to act like microprocessors, transmitting information and performing actions. When placed on a news charger, the pills containing the harmless programmable bacteria are loaded with current news. The content can be tailored to the interests of the news eater.

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Event Clock

MA-project

So here is finally the full post on the third and last concept of my degree-project: Connected Interactions.
The concept which is called “Event Clock” is a internet-of-things connected device that lets you map events to a traditional wall clock.

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The clock has two extra hands that you can set up to display what ever you want in relation to time. For example in the morning these two extra hands could display when your next two buses leave from you normal bus-stop. Or it can display event from your calender, meetings, appointments or  whatever you want it to display.

By taking information and placing it in the physical environment the information becomes more accessible and instead of demanding your focused attention (the way a small screen interfaces does) interacting with this device is happening in your periphery.
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The concept has it’s roots in a interesting user observation:
Sitting at the kitchen table quickly eating lunch while on her smartphone trying to find when the next bus is leaving, finding the bus on the screen and then looking up towards the clock on the wall to see how much time she has left.
What’s really interesting in this behaviour is how the person looks up on the analogue clock on the wall even though right before her eyes as she sees the time of the departure is the current time as well. This behaviour might come from that the person thinks the analogue way to display time makes it easier to picture how much time is left.
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This physical object is designed with a software-mindset. It’s adaptable in a way that the clock can just as easily be placed on a surface or on a wall, since it has no numerical markings it can be placed on all four sides. It’s changing according to the situation by hiding and revealing the two clock hands behind the larger hour-hand when they are needed/not needed.
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Updates

MA-project

So what has happened the last couple of weeks that has been so very time-consuming that I haven’t had time to write here?, well, degree-show happened!
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Show-building and the 3000 copies of our catalogue

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The theme for the 2013 M/A/I/D show was “soft power tools”

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My table

So that is what has happened, now to what is happening…

I will exibit my project at new designers starting on Wednesday, more about the event here: http://www.newdesigners.com/

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So come and see me and my project including all three concepts there, the third one is still not properly written about here, but it will come..
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and finally, I’ve started working on a follow-up project which will continue exploring the relationship between objects and interactions, the digital and analogue, things and people.

 

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This project will however focus on a single technology,(can you guess which?) something Connected Interactions never intended to do.