So here is finally the full post on the third and last concept of my degree-project: Connected Interactions.
The concept which is called “Event Clock” is a internet-of-things connected device that lets you map events to a traditional wall clock.
The clock has two extra hands that you can set up to display what ever you want in relation to time. For example in the morning these two extra hands could display when your next two buses leave from you normal bus-stop. Or it can display event from your calender, meetings, appointments or whatever you want it to display.
By taking information and placing it in the physical environment the information becomes more accessible and instead of demanding your focused attention (the way a small screen interfaces does) interacting with this device is happening in your periphery.
The concept has it’s roots in a interesting user observation:
Sitting at the kitchen table quickly eating lunch while on her smartphone trying to find when the next bus is leaving, finding the bus on the screen and then looking up towards the clock on the wall to see how much time she has left.
What’s really interesting in this behaviour is how the person looks up on the analogue clock on the wall even though right before her eyes as she sees the time of the departure is the current time as well. This behaviour might come from that the person thinks the analogue way to display time makes it easier to picture how much time is left.
This physical object is designed with a software-mindset. It’s adaptable in a way that the clock can just as easily be placed on a surface or on a wall, since it has no numerical markings it can be placed on all four sides. It’s changing according to the situation by hiding and revealing the two clock hands behind the larger hour-hand when they are needed/not needed.